We’ve known about Super Smash Bros. Ultimate for quite some time ahead of its reveal super smash brawl wii u tier list E3 2018.
What we didn’t know was just how massive it would end up being, featuring every character from the series’ history, all wrapped up in a conveniently portable package. We recently had the opportunity to catch up with Nate Bihldorff and Bill Trinen of Nintendo of America to talk about the game and the new changes it’s bringing to both casual players and the competitive scene, whether Ultimate is a new game or an enhanced port, plans for the future, and that fat guy from NES hockey? Read on for the full interview. Nintendo Life: Can you talk about how long the development cycle was on Smash Ultimate? It feels like it had to have been really short compared to previous entries. We don’t have details on sort of exactly when development started on. I think those things ramp up over time.
It’s kind of a small start like Genesis and then it ramps up all of the time, so we don’t have specific details about how long the development cycle is. I think the results kind of speak for themselves. It certainly doesn’t feel like something that was slapped together in a short period of time. I feel like this is more of a completely original game. Bill Trinen: I would argue Splatoon 2 is a completely original game.